Quick help
Word scramble game
- Unscramble the displayed letters and enter the hidden word.
- Use a hint when stuck, but it trims the points available that round.
- Solve the set before running out of attempts to bank a high score.
Controls: Keyboard · Hint button
Letter Loom
Unjumble five woven words before your guesses run out.
How to play
Word scramble game
Untangle playful word scrambles before your thread of guesses runs out.
- Unscramble the displayed letters and enter the hidden word.
- Use a hint when stuck, but it trims the points available that round.
- Solve the set before running out of attempts to bank a high score.
Controls
Letter Loom controls
About this game
Five scrambles, three attempts each
Letter Loom scrambles a word and gives you three attempts to unscramble it, across five rounds. Points fall with every wrong guess and a hint costs a fixed hundred, so the whole game is a running decision about whether you know enough to commit or should buy information instead.
Typical session: 2–5 minutes.
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Spending attempts and hints well
Five rounds, and a fresh scramble each time
Each round presents one word with its letters shuffled into a random order. You get three attempts to identify it. The puzzle order is shuffled at the start of every game, and the letters themselves are re-scrambled, so replaying does not hand you a remembered answer.
A hint is available in every round at a fixed cost. It is optional, it can be taken at any point in the round, and taking it does not consume one of your three attempts — it only reduces what a correct answer is worth.
The round ends when you answer correctly or exhaust your three attempts. After five rounds the game ends and your total is recorded.
Guess first, hint second — the maths says so
The scoring makes this decision precise rather than a matter of feel. Every attempt you spend costs you a hundred points, and a hint costs a hundred points. Those are identical prices, which means a wrong guess and a hint cost exactly the same.
That symmetry has a clear consequence: guess before you hint. A guess might be right, in which case you paid nothing. A hint is never right on its own — it only makes a later guess more likely. When two options cost the same and one can end the round immediately, take that one.
The exception is the third attempt. With one attempt remaining, a wrong guess ends the round at zero for that word, while a hint still leaves you a paid-for shot at a reduced score. So the rule inverts at the end: guess freely on attempts one and two, and consider buying the hint before committing your last one.
- Look for common endings first — a trailing pair like -ing or -ed anchors several letters at once and collapses the search dramatically.
- Identify the vowels and count them; the ratio of vowels to consonants rules out a large share of possible arrangements immediately.
- Say candidates aloud — recognition is faster than reconstruction, and hearing a word often surfaces it when reading does not.
What a round is worth
A correct answer scores 250 as a base, plus 100 for each attempt still unused, minus 100 if you revealed the hint. Answering first time with no hint is therefore worth 450 — the maximum for a single round, and 2,250 across a perfect game.
Because attempts remaining are counted at the moment you answer, the cost of a wrong guess is immediate and permanent. There is no recovery mechanism and no bonus for finishing the game quickly.
| Answered on | Without hint | With hint |
|---|---|---|
| First attempt | 450 | 350 |
| Second attempt | 350 | 250 |
| Third attempt | 250 | 150 |
| Not answered | 0 | 0 |
Common mistakes
The two biggest leaks are buying information too early and too late.
- Taking the hint immediately. It costs the same as a wrong guess but cannot win the round on its own, so it is strictly the worse opening move.
- Burning the last attempt on a hunch. With one attempt left a miss scores zero, while the hint still leaves you a chance at 150 — this is the one moment the hint is clearly correct.
- Retyping a near-miss. Each submission spends an attempt whether or not it was close, so re-submitting a small variation of a rejected answer is an expensive way to test a letter.
- Assuming the words repeat in order. Both the puzzle order and the letter scramble are randomised each game, so a remembered sequence does not transfer.
What is different about this version
Answers are normalised before comparison — trimmed of surrounding whitespace and case-folded — so a capital letter or a trailing space can never cost you an attempt. Only a genuinely different word counts as a wrong guess.
The hint cost is announced to assistive technology before you activate it, so its price is known in advance rather than discovered after the fact. Both the puzzle order and each word’s scramble are shuffled with an unbiased algorithm, which keeps every arrangement equally likely rather than favouring orders close to the original.
Common questions about Letter Loom
Should I use the hint?
Not on your first two attempts. A hint costs the same as a wrong guess but cannot win the round by itself, so guessing first is strictly better. On your final attempt it becomes worthwhile, since a miss there scores nothing at all.
How many points is a perfect game?
Two thousand two hundred and fifty — five rounds answered first time with no hints, at 450 each. Every wrong attempt or revealed hint subtracts a hundred from that round’s value.
Does the hint use up an attempt?
No. It costs points but leaves all your remaining attempts intact, which is why it is still a reasonable purchase when you are down to your last one and a miss would otherwise score zero.
Are the words the same every game?
No. The puzzle order is shuffled at the start of each game and every word is re-scrambled, so replaying gives you a different sequence and a different arrangement of the same letters.
Written by the Silverweb Games team from this game’s own implementation. Last reviewed July 31, 2026.
Run complete
What next?
You opened a private challenge. No player or recipient identity is attached.